MGame v4.1 Release


Here's a somewhat major update for MGame that introduces some neat features and a bunch of fixes. The main highlight of this update is the MTriggerVolume, which should help mappers significantly. Enjoy!


Changelogs

- Added 2 actions

 - Announce - Announces text onto the center of the screen (ported from Debug)

 - ToggleStrengthAttributes - Toggles or sets the visibility of the strength attribute visuals used on the main playable characters

- Added a new CutScript action: CC (Console Command) - Allows you to execute a console command from a cutscene's script file (check source code file for how to enable)

- Added 3 new actors

 - MWorldInfo - Uncaps the amount of GSTATEs you can use (check source code file for how to enable)

 - MMapChecker - Scans a map for warnings or errors that the editor would otherwise not speak of, then reports back with all warnings and errors it found in the log file

 - MTriggerVolume - Allows for intuitive simple box triggers, or triggers with complex collision requirements

- Debug can now both log and display a message

- Converted all Keypoints that should've been Infos to an Info

- Renamed IfHasCoins to IfHasInventoryCount and is now capable of checking for ANY inventory type's count on the current player, instead of just coins

- Renamed MDevKitPatcher to MPatcher as the original name doesn't make sense

- Fixed a bug with IfCurrentMap where under certain circumstances even if the current map was expected, the action would return false

- Fixed a bug where you couldn't see what the main variable for pulling from MLevelLoadTime was

- Cleaned up state code in all actors

Files

Master's Editor Utility Pack v4.1.zip 284 kB
Apr 01, 2023

Get Master Pack (MPak) [v11.0] -- Shrek 2 (PC) Mod/Library

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